So fresh off production of The Lost Cases of Sherlock Holmes and Emergency Room: Real Life Rescues,
it seemed like a natural fit to combine the two elements and start on a
game based on the TV series House M.D. I was very enthusiastic to start
working on the project because I was a fan of the show, which is saying
a lot because I don't watch very much television (I'm more of a
movies-kind-of-guy) so finding a show that I've actually seen, let
alone enjoy, is pretty challenging. (Nothing against TV programs per
se, I just generally prefer to play games and watch movies.)
Coops (Producer Jonathan Cooperson), and House (Hugh Laurie)
All that aside, House M.D. has been one of the shows in recent years
that has caught my loyalty. Perhaps it was the fact that there are many
deliberate Sherlock Holmes references in the show (the number of
House's apartment is 221B, for example). Or perhaps it was the amazing
casting of Hugh Laurie, who has been in my sights as a comedic actor
since the 70s (wow, that makes me sound old). I think it was all these
things together that make it such a personally connected drama for me;
I mean who can resist a sarcastic, genius with salt-and-pepper hair,
beautiful blue eyes and a sexy, scruffy chin (or what I like to call:
"The European Beard")?
Once I had worked myself into a frenzy of enthusiasm for the
project, it was time to get back to reality and see just what it meant
to embark on this daunting mission. First, it meant handing off the
sequel to my Sherlock game to another producer. As painful as that was
to do, there was no way to do both games at the same time. Fortunately
my colleague Ryan Modjeski was willing to take over on it so I have no
worries; the game is in good hands.
Next was to find a good writer that could handle the snarky
witticism of House with a great mix of Sherlockian mystery and medical
drama. Lucky for me, at the time, my assistant producer, Genaro Avila,
and I happened to be attending the San Diego Comic Con working the IDW
party for our release of the Igor game when he introduces me to a
freelance writer for IDW who also happened to be the roommate of one of
my best friends in college, Arie Kaplan.
Arie is an accomplished writer and comedian and has done a lot of
great satirical work for Mad magazine over the years but I was happy to
learn that he was also a big Sherlock fan. Well, when I casually
mentioned House in conversation with him, he lit up like a Christmas
tree in Rockefeller Center. The rest is, as they say, history and Arie
has come up with five great original "episodes" for the game and has
honed the silly, misanthropic, sarcasm of Dr. Gregory House to an art
form.
For example, in one of the earlier scenes in the game Taub and
Thirteen are arguing of the correct diagnosis and after Taub suggest
one diagnosis Thirteen cuts in by saying, "They [the symptoms] match
Lyme Disease even more!" Taub rebuts with, "'Even more' what are you,
eight?" And without missing a beat , in classic House style he cuts in
with, "No, she's Thirteen. Keep up!" But, as with many Housisms, the
best have to be taken in context (alas some of the best quips from the
game are probably a bit too racy to print here also so I will leave
plenty for you to look forward to). You know it's good when you find
yourself laughing out loud when reading the script - for the third time!
Next up on the list is to find the right look and feel for the game.
The balancing act has been figuring out how to create great gameplay,
staying true to the essence of the show, all while avoiding the dreaded
"M" rating (for Mature audiences only). The series tends to push the
envelope on what kind of content they can get away with on TV but the
folks on the ratings board at the ESRB seems to be a little more strict
with video game content. Hopefully we can find a balance that is
faithful to the show and doesn't make the game feel too "toned down" to
the fans.
Speaking of the fans of the show (all 82 million of them across the
globe), you gotta love them and fear them at the same time. After our
first official announcement of the project we got all kinds of
responses about the possibilities of the game and the fans' questions
and concerns; my favorite being the request to be able to choose which
season's hair style you want for Chase. Oh man, I love these guys!
That is also why I fear them at times. They can be so wonderfully
engrossed in the world of the show that they leave designers like me
very little room for creative license. All I ask of you fans is to
please understand there are many difficulties when it comes to taking a
licensed art medium and making it work for a completely different
medium. But rest assured I will do my best, as always, since in reality
I am just the same as you; a rabid fan doing my best with what I got.
There is one more thing I'd like to set the record on for you fans
out there. I would like to reassure anyone who still had any questions
on the matter of which characters from the show will be included in the
game (we got a ton of worried responses on this since the press release
couldn't mention everyone); all eight main characters currently in the
show (that would be at. Alas, I'm sorry to inform that wonderful person
mentioned above that all eight hairstyles of Chase will not be
included. We must opt to spend our money and resources on much more fun
and diverse gameplay options rather than hairstyles. the end of season
5) will be included
Well I must get back to the E.R. I promise more info and screenshots
to come from the interactive department at Princeton-Plainsboro
Teaching Hospital. Am I getting to into this project?
My desk
P.S. Coop is also a synonym for a type of house - Coincidence? Probably, but it's still kinda cool...
Recent Comments