This is Ryan again, with an update for you on the things we’re working on here at Legacy.
To me, summer used to mean vacations and warm afternoons on the beach. Well, nowadays summer represents long hours, short lunch breaks and the sinking feeling that an ulcer might be coming on. You might not know this, but to make sure a game is ready to be on the shelves for the holidays the production of the game almost always has to be finished by the end of the summer. And if you’re making a game for Nintendo, you have to submit it to them by July if you want to have it approved in time.
To me, that means the pressure is on to get games like Zoo Vet DS finished as quickly as possible. In times like these it’s not uncommon for producers, programmers, artists and game testers to work long hours and even over the weekends. They never said the life of a game producer was glamorous! Luckily, Zoo Vet DS hasn’t driven us to sleepless nights yet, but we’re working hard to make sure you can have the perfect Nintendo DS stocking stuffer.
Looking back over some old postings here and I saw that I had put up some preliminary screen shots for Zoo Vet DS with the promise of more for comparison. Well, look how far we’ve come!
We’ve streamlined and customized our traditional PC Vet games to work perfectly with the Nintendo DS. The art turned out incredibly well, especially for the DS platform and we were able to make fun minigames out of each tool you use to cure the zoo animals. We were also able to finish six new mini-games and even added an animal feeding feature.
No wonder I’m tired!
--Ryan




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